Hitman already looks better than yesterday
Yesterday, unexpectedly for developers, an eleven-minute fragment from the alpha version of the new Hitman from Io Interactive. Of course, by this moment Square Enix Already managed to intercept and eliminate the “leak”, but thousands of users still managed to check the efforts of developers and endure their intermediate verdict.
Meanwhile Io Interactive There was nothing else than to admit that yes, the pop -up shots were really taken from her game. Then the manager of the community studio Travis Barbur (Travis barbour) through Twitter stated, they say, since the demonstrated Alfa Hitman managed to improve significantly. And the video evidence will sooner or later follow. We are waiting.
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Let go on graphics. You return the BM quality level, add a couple of levels from past parts, and add some plot (as in BM). This is what fans want from you.
In any Hitman, you could go, as you described, without changing clothes, purely “assault”, depends on the player’s preferences.
I was not visual, https://wild-robin.uk/bonus/ but gameplay not a visual component. The fact is that without him, in some points you are scorched by hard, even if you are in special clothes, and they do not see it on the contrary at the contrary. For example, take Fugu fish in the Chinese quarter, being dressed in the clothes of the cook, and at the same time does not sleep, standing next to the cook, without the "instinct of the killer" I did not succeed, but it was easy to do with it. So it turns out that without the “killer’s instinct” it is too difficult (in most cases it is tolerant, but there were really hemorrhoids), and it is too easy to with it.
I also don’t like the saving system in Absolution.
The absolute absolutely did not go to me the first time, but I decided to give her a chance and reflect … And I was not disappointed. There a lot is hidden under the surface. The main minus, however, remains … it is corridor (
Why everyone is discussing graphics? I was confused by some gameplay moments: in the video 6-7 minutes, our valiant agent 47, just before the eyes of the crowd a small obstacle rises, hides behind it, then just takes out the knife and throws it at the target. Moreover, the crowd has not gone anywhere, and the target stood right in the middle of the crowd, and he was not even burned. He just ran further to the helicopter and flew away. You can still remember the moment with E3, where the Hitman hacks the door with a crowbar, and the guard, standing inside the hacked room, did not even turn. For me, the new adventure of agent 47 looks somehow dull, and its concept is also not yet clear.
And in your opinion, you can generally give a shit on graphics? Especially in action.
What a stupid fashion to cling to those who do not like the grafon?
And the fact that the sniper rifle was calmly placed in our pocket, although in the previous parts we needed a case. I didn’t really like the fact that the 47th began to resort to the methods of Sam Fisher, to climb and climb. Hitman has always been a social stealth, not action, I like him and I do not want it to change.
But everything else: missions, plot, and especially the design with the graphone, I really liked it in Absolution.
It seems that we had only one game about graphon-crysis.Why everyone has become so demanding on the schedule.Take for example Hitman Absolution.Is there really so bad graphics that it is impossible to play in it? No.In Dark Souls, schedules generally are not enough from the sky, but people like it.Remember Watch Dogs.There was a wonderful schedule on the alpha version … which disappeared by the release date.In the case of the new Hitman, I do not think that the developers will cut the graphics and deceive the players.
In addition to the graphon, claims were also made about too stupid and blind AI and a few clumsy animation.
Yeah. Not everyone can go without changing. Or rather, not only all, few can do it.
in V, especially AI suffers.
I remind you of the "good" game with the "beautiful" ARMA33.
If the RAM suddenly ends, then these soldiers-incidents cease to obey the Teb.But the graphon is there
I completely agree. I am still embarrassed that the developers in every interview boast of their sandbox. That, they say, hundreds of people, hundreds of dialogs, hundreds of action in real time, etc.D … and the sense of this? Judging by yesterday’s gameplay video, you need to stupidly go for the purpose, go and go until it wraps around the corner where he will be alone there. You calmly kill and leave. The case is done.

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